About Me

Experienced 3D Artist with a demonstrated history of working in the motion pictures and film industry. Skilled in Maya, ZBrush, 3ds Max, Nuke and Photoshop. Strong arts and design professional with a Master of Arts (M.A.) focused in Architecture from Royal College of Art.


Toyota Resarch Institute: Autonomous Vehicle Simulation - Research Development, Release Date Unknown

Manage Artist Asset’s and integration to Game Engine, Environment Layout, Organic/Hard Surface Modeling, Texturing, Artistic Support for Art and Simulation Director’s

Whiskytree: “Bolden” - Feature Film, Release Date Unknown

Matte Painting Sky Sequence in Establishing Shots, Set Dressing, Organic/Hard Surface Modeling, Texturing, and Set Extension and Composite Support for Art Director

Whiskytree: “Best Fiends” - animation test

Production Lead, Creature Modeling, Blend Shapes, Texturing, Shading, Lighting, Layout, Look Development and Concept Composite CG Images and Shots

Whiskytree: unannounced project - documentary, fall 2017

Creature/Organic/Hard Surface Modeling, Environment Layout, Matte Painting, Lighting, Shading, Texture Support for Lead Technical Director

Whiskytree: “Rogue One: A star wars story” - Feature Film, 2016

Model and Texture Support for Lead Technical Director

Whiskytree: “how the rebels saved christmas” - duracell rogue one commercial, 2016

Hard Surface Modeling, Texturing, Set Dressing, and Environment Layout and Set Extension Support for Lead Technical Director

2020 Venture: “chasing dead” - console game, 2015

Character/Creature/Hard Surface Modeling, Texturing, Look Development, Shading, Lighting, Environment Layout and Resolved Technical Challenges in Game Engine Pipeline


3D Modeling . Environment Layout . Character/Creature Design . Blend Shapes . 3D Photorealism . Matte Painting . Compositing . Texturing . Shading . Lighting . Virtual Reality . Production Process