Hello, I’m Tyler La Monda. I have always been interested in Art and Technology. Majoring in Architecture allowed me the ability to cultivate my skills and regularly hover between the artistic and technical, collaborating effectively with artists and engineers across feature groups and cross-disciplines daily. When I originally became involved in the self-driving vehicle space I didn’t fully understand the impacts my work could potentially have to keep people safe. Having had a family member die in a car accident, working in the field of autonomous vehicles has grown to a passion. Self-driven, design-obsessed, and high-performing creative leader - Energized by supporting others - Experienced in collaborating with creative, engineering and research teams globally to deliver value with a bias for action. Skilled in Maya, Unity, Unreal, Houdini, Figma, ZBrush, Nuke and Adobe suite (Ph,Ill,AE,PrP). Strong arts and design professional with a Master of Arts (M.A.) focused in Architecture from Royal College of Art.
Manage Artist Asset’s and integration to Game Engine, Environment Layout, Organic/Hard Surface Modeling, Texturing, Artistic Support for Art and Simulation Director’s
Matte Painting Sky Sequence in Establishing Shots, Set Dressing, Organic/Hard Surface Modeling, Texturing, and Set Extension and Composite Support for Art Director
Production Lead, Creature Modeling, Blend Shapes, Texturing, Shading, Lighting, Layout, Look Development and Concept Composite CG Images and Shots
Creature/Organic/Hard Surface Modeling, Environment Layout, Matte Painting, Lighting, Shading, Texture Support for Lead Technical Director
Model and Texture Support for Lead Technical Director
Hard Surface Modeling, Texturing, Set Dressing, and Environment Layout and Set Extension Support for Lead Technical Director
Character/Creature/Hard Surface Modeling, Texturing, Look Development, Shading, Lighting, Environment Layout and Resolved Technical Challenges in Game Engine Pipeline
3D Modeling . Prototypes . Production Process . Environment Layout . Character/Creature Design . Blend Shapes . 3D Photorealism . Matte Painting . Compositing . Texturing . Shading . Lighting . Virtual Reality