Experienced 3D Artist with a demonstrated history of working in the motion pictures and film industry. Skilled in Maya, ZBrush, 3ds Max, Softimage, and Photoshop. Strong arts and design professional with a Master of Arts (M.A.) focused in Architecture from Royal College of Art.
Matte Painting Sky Sequence in Establishing Shots, Set Dressing, Organic/Hard Surface Modeling, Texturing, and Set Extension and Composite Support for Art Director
Production Lead, Creature Modeling, Blend Shapes, Texturing, Shading, Lighting, Layout, Look Development and Concept Composite CG Images and Shots
Creature/Organic/Hard Surface Modeling, Environment Layout, Matte Painting, Lighting, Shading, Texture Support for Lead Technical Director
Model and Texture Support for Lead Technical Director
Hard Surface Modeling, Texturing, Set Dressing, and Environment Layout and Set Extension Support for Lead Technical Director
Character/Creature/Hard Surface Modeling, Texturing, Look Development, Shading, Lighting, Environment Layout and Resolved Technical Challenges in Game Engine Pipeline
3D Modeling . Environment Layout . Character/Creature Design . Blend Shapes . 3D Photorealism . Matte Painting . Compositing . Texturing . Shading . Lighting . Virtual Reality . Production Process