About Me

Hello, I’m Tyler La Monda. I have always been interested in Art and Technology. Majoring in Architecture allowed me the ability to cultivate my skills and regularly hover between the artistic and technical, collaborating effectively with artists and engineers across feature groups and cross-disciplines daily. When I originally became involved in the self-driving vehicle space I didn’t fully understand the impacts my work could potentially have to keep people safe. Having had a family member die in a car accident, working in the field of autonomous vehicles has grown to a passion. Self-driven, design-obsessed, and high-performing creative leader - Energized by supporting others - Experienced in collaborating with creative, engineering and research teams globally to deliver value with a bias for action. Skilled in Maya, Unity, Unreal, Houdini, Figma, ZBrush, Nuke and Adobe suite (Ph,Ill,AE,PrP). Strong arts and design professional with a Master of Arts (M.A.) focused in Architecture from Royal College of Art.

Projects

Toyota Resarch Institute: Autonomous Vehicle Simulation in game engine - 3D Environments, Research Development

Manage Artist Asset’s and integration to Game Engine, Environment Layout, Organic/Hard Surface Modeling, Texturing, Artistic Support for Art and Simulation Director’s

Whiskytree: “Bolden” - Feature Film

Matte Painting Sky Sequence in Establishing Shots, Set Dressing, Organic/Hard Surface Modeling, Texturing, and Set Extension and Composite Support for Art Director

Whiskytree: “Best Fiends” - animation test

Production Lead, Creature Modeling, Blend Shapes, Texturing, Shading, Lighting, Layout, Look Development and Concept Composite CG Images and Shots

Whiskytree: Verizon Innovative Explore Lab - documentary, fall 2017

Creature/Organic/Hard Surface Modeling, Environment Layout, Matte Painting, Lighting, Shading, Texture Support for Lead Technical Director

Whiskytree: “Rogue One: A star wars story” - Feature Film, 2016

Model and Texture Support for Lead Technical Director

Whiskytree: “how the rebels saved christmas” - duracell rogue one commercial, 2016

Hard Surface Modeling, Texturing, Set Dressing, and Environment Layout and Set Extension Support for Lead Technical Director

2020 Venture: “chasing dead” - console game, 2015

Character/Creature/Hard Surface Modeling, Texturing, Look Development, Shading, Lighting, Environment Layout and Resolved Technical Challenges in Game Engine Pipeline

Skills

3D Modeling . Prototypes . Production Process . Environment Layout . Character/Creature Design . Blend Shapes . 3D Photorealism . Matte Painting . Compositing . Texturing . Shading . Lighting . Virtual Reality

Software

Education